using System;
using UnityEngine;

[Serializable]
public struct LibrarySprites
{
	public string name;

	public Sprite[] sprites;

	public LibrarySprites(string name, Sprite firstSprite)
	{
		this.name = name;
		sprites = new Sprite[1];
		sprites[0] = firstSprite;
		UnityEngine.Debug.Log(name);
	}
}
